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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Commodore64

1942

1942
GenreShoot em Up
DeveloperElite Systems
PublisherElite Systems
Released1987
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
1942 is a vertical scrolling shoot 'em up developed by Capcom for the arcades in 1984, and later ported to the Nintendo NES (by Micronics), MSX, NEC PC-8801 and Amstrad CPC, ZX Spectrum and Commodore 64 by Elite Systems. The game is a decent shoot em up with colorful and smooth graphics but being difficult to play because of its sluggish controls.
 
Review
1942STORY / GAMEPLAY
The campaign is set in the Pacific Theater of World War II. You pilot a plane (dubbed the "Super Ace" although its appearance looks like Lockheed P-38 Lightning) and you have to shoot down enemy aircrafts. Apart from shooting, you can also perform a "loop-the-loop" to avoid enemy fire, which is a quite unique feature for its time. There are 32 different levels, each finishing with your plane landing on an aircraft carrier where you can read a briefing for your next mission. You must fly through Midway, Marshall, Attu, Rabaul, Leyte, Saipan, Iwo Jima and finally Okinawa before reaching your ultimate goal, Tokyo. There are various objects and power ups to collect that will help you in your mission by upgrading your weapons. Regarding gameplay, the game suffers a little from the "one-hit and you' re down" style of the 80s.

GRAPHICS / SOUND
The Commodore port is quite good and among the best 8bit conversions, mainly because of its smooth action and great sound. The C64 version features colorful graphics plus fluid sprite animation and screen scrolling. When I first played this game on the C64, I was absolutely amazed by the smooth action and its great sound. I would almost forgive the "loose" controls and high level of difficulty because of these features! There is a great music score on the title screen and a variety of sound effects along with some catchy tunes during gameplay Note that the MSX2 and Amstrad versions feature sound effects only during gameplay.
 
Screenshots
  • 1942
  • 1942
  • 1942
  • 1942
  • 1942
  • 1942
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
MSX2
Amstrad CPC
Commodore C64
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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